The Star Child also has more detailed descriptions of the consequences of each of your choices. When you get up to the Catalyst floor on the Citadel, you have new dialogue with the Star Child (God Child, Guardian AI, whatever you want to call it) that explains more of the back story of the Reapers and their relationship with the Catalyst. So I guess Coats did notice that not everyone was killed by Harbinger. After you’re shot with Harbinger’s death ray, the screen goes black until Major Coats finishes his spiel about everyone being shot by Harbinger and orders a retreat which might eliminate the Major Coats is blind plot hole depending on how much weight you put on his original monologue playing through Shepard regaining consciousness. The problem of how Admiral Hackett knows you’re on the Citadel is solved by the Admiral getting “reports” that someone made it up to the Citadel. They’ve quasi-fixed the plot hole regarding getting your squadmates back onto the Normandy but opened up a new one with their solution. The additions don’t really start until you’ve completed the final mission on Earth and blown up the Reaper guarding the Conduit. What has been added and extended in Extended Cut? In fact, the whole post is pretty much only spoilers and is written for people who have played Mass Effect 3. SPOILER ALERT: In analyzing the updated endings from the Extended Cut DLC, the new content will be spoiled. Today, I examine the new scenes that BioWare has added to Mass Effect 3 in the Extended Cut to determine if they have solved the problems most had with the original ending. In order to save face, BioWare spent the next three months scrambling together an alternate ending, called Mass Effect 3: Extended Cut, to fix the problems people had with the final twenty minutes of ME3.
Many gamers put hundreds of hours into one Commander Shepard and some had thousands of hours and well over $200 invested in the series overall and were given an inconclusive ending that left gamers confused rather than feeling anything else. The original ending to Mass Effect 3 caused a massive sh*tstorm of unprecedented proportions among gamers. The availability of endings and the damage the galaxy is exposed to, is determined by the choices you have taken throughout the trilogy and the amount of Effective Military Strength you have when you make the final choice.The immediate aftermath of the release of Mass Effect 3 was an absolute PR disaster for BioWare and EA. These three options are: Destroying the Reapers for good, submitting the Reapers to Commander Shepard's will or merging organic and synthetic life. Shepard also learns the ways the Crucible can be used to put an end to the Reaper threat. The Catalyst approaches Commander Shepard and proceeds to explain the origins and purpose of the Reapers. (If Admiral Anderson is shot by the Illusive Man, you need a higher EMS in order to see this extra scene). If you choose the Destroy ending, Commander Shepard is seen barely alive, gasping for breath. None of them will cause physical damage to the galaxy. The Control options will cause no physical damage whatsoever, the Destroy ending, will still cause substantial damage throughout the galaxy.īoth Control and Destroy endings available. Either choice will cause substantial damage to the galaxy.īoth Control and Destroy endings available.
You will have both Control and Destroy endings available. Besides that, both will result in massive physical damage to Earth, with the Destroy Ending being particularly devastating, wiping out most Human life on Earth. You will have only access to the Control ending, if you decided to save the Collector base, or the Destroy ending if you decided to nuke it. This option depends on the player's choice at the end of Mass Effect 2.
There will be only one option available to the player.